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101. Effective DPS of drones in orbit - in Ships and Modules [original thread]
What is effective DPS of a light drone VS frigate in orbit? Medium vs cruiser? Heavy vs BS? I mean, tracking wise. Drones are affected by tracking calculations, right? Lets not go into their MWD cycle, just the stable orbit after they reach the ...
- by Saietor Blackgreen - at 2009.10.14 16:44:00
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102. How do you feel about this game after playing for 1 or more years? - in EVE General Discussion [original thread]
Its constantly changing. I'm playing for more than 2 years now - every 6 months they put some aspect of it on its head, and its so much fun to watch it being developed, and whined about, and tested, and whined again, and ranted "eve is dying" agai...
- by Saietor Blackgreen - at 2009.10.14 15:13:00
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103. Muninn - in Ships and Modules [original thread]
Edited by: Saietor Blackgreen on 08/10/2009 20:04:47 Originally by: Zeerover So to sum up, nobody can give a good Muninn fit costing less then 120 million? There is only one or 2 fits for Muninn that make it useful, that is sniper....
- by Saietor Blackgreen - at 2009.10.08 20:02:00
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104. Muninn - in Ships and Modules [original thread]
Originally by: Liang Nuren I'd personally call it a net nerf to the Muninn, and a net boost to the Artycane (which is designed to operate at RF EMP/Fusion ranges). -Liang Not maybe "designed" but "have better chances to be useful for ...
- by Saietor Blackgreen - at 2009.10.08 17:55:00
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105. Target painting - in Player Features and Ideas Discussion [original thread]
TPs are better that TCs on paper, but are hard to utilize properly. They need MUCH SHORTER CYCLE FFS! The cycle is so long, you just cant manage it between primaries from your Rapier! Hell, I cant manage it on my missioning BS, because its cycle ...
- by Saietor Blackgreen - at 2009.10.08 15:06:00
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106. Medium and heavy Mining drones? - in Player Features and Ideas Discussion [original thread]
I don't really understand why Mining drones section is so basic. To my mind extending this side of drone control further, to medium and heavy drones will only add to mining profession. How those drones should scale up in terms of mining capabiliti...
- by Saietor Blackgreen - at 2009.10.08 15:01:00
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107. Possible falloff improvement? - in Ships and Modules [original thread]
1) Changing the actual tracking formula is a move that needs myriads of things considered. Making faloff more flat in first half and more steep in second is neat, but if you change that, it will be changed for all the turrets, (unless CCP turns in...
- by Saietor Blackgreen - at 2009.10.06 16:15:00
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108. Tempest Changes - in Player Features and Ideas Discussion [original thread]
Originally by: Evengard And please can you name a reason why should Tempest be used over Apoc who have more damage, range and tank ?? Because its more agile, has higher alpha, and because its a Minmatar ship. This was discussed many t...
- by Saietor Blackgreen - at 2009.10.01 18:27:00
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109. Tempest Changes - in Player Features and Ideas Discussion [original thread]
1) Most (if not all) of the Tempest problems are Arties and large ACs themselves, which are being rebalanced. Nothing to ask for untill its done. 2) This is the MOST HORRIBLE EFT fit I probably ever saw! 6 Tachs on Tempest? With 5 weapon mods in ...
- by Saietor Blackgreen - at 2009.10.01 18:20:00
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110. "Ball-of-fire-touch-and-die" blasters? - in Player Features and Ideas Discussion [original thread]
Originally by: ropnes Umm... where did you get that from? Here's the tracking formula: http://wiki.eve-id.net/Tracking Yup, my bad. I created that spreadsheet from original formula posted by Ishiguro so long ago that I forgot how it lo...
- by Saietor Blackgreen - at 2009.10.01 17:42:00
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111. "Ball-of-fire-touch-and-die" blasters? - in Player Features and Ideas Discussion [original thread]
Cool. --- EvE online. New game every 6 months.
- by Saietor Blackgreen - at 2009.10.01 17:25:00
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112. Why no autofire after reloading? - in EVE General Discussion [original thread]
Hey I should make more posts like this. I should make a profession. "For a nominal fee I can create a post on a very minor but curious aspect of the game, that will very efficiently separate sensible players from flamers". Guys, please. If you a...
- by Saietor Blackgreen - at 2009.10.01 17:11:00
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113. "Ball-of-fire-touch-and-die" blasters? - in Player Features and Ideas Discussion [original thread]
Edited by: Saietor Blackgreen on 01/10/2009 03:56:09 Originally by: Sunset Rogue CCP just buffed laser tracking. You can give up now because it is where they intend it to be. Perhaps you should encourage CCP to fix the broken weapons...
- by Saietor Blackgreen - at 2009.10.01 03:45:00
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114. Why no autofire after reloading? - in EVE General Discussion [original thread]
If this is anti-automation feature, then lasers have to have it too. Plus, this is relevant for PvE, but in PvP you already have quite a lot of parameters to watch, especially in really hot gang/fleet battles. I dont see any point in not having "c...
- by Saietor Blackgreen - at 2009.09.30 20:05:00
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115. "Ball-of-fire-touch-and-die" blasters? - in Player Features and Ideas Discussion [original thread]
Updated OP with graphs comparing standard blasters with the ones with dramatically higher tracking (enough to reshape the curve the way I believe its meant to look) --- EvE online. New game every 6 months.
- by Saietor Blackgreen - at 2009.09.30 19:55:00
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116. "Ball-of-fire-touch-and-die" blasters? - in Player Features and Ideas Discussion [original thread]
Originally by: fab24 When will you stfu with ur ****** whines about blaster boost and nerf pulses ? When 2 conditions will be fulfilled: 1) When close-range turret tracking will be balanced against their intended engagement range 2) Wh...
- by Saietor Blackgreen - at 2009.09.30 19:33:00
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117. "Ball-of-fire-touch-and-die" blasters? - in Player Features and Ideas Discussion [original thread]
Originally by: Kittamaru What about increasing the speed of blaster boats a little? Say, 10%? Imagine the Deimos, Hyperion, Megathron, Thorax, Incursis, Enyo... all actually able to GET into range before dying. Add the 5% damage bonus on ...
- by Saietor Blackgreen - at 2009.09.30 19:01:00
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118. Why no autofire after reloading? - in EVE General Discussion [original thread]
Edited by: Saietor Blackgreen on 30/09/2009 18:55:20 This often gets in as advantage of lasers, especially for dreadnoughts - they dont need reloading, thus are easier to manage in case of lag, long siege, etc. What surprises me is that while...
- by Saietor Blackgreen - at 2009.09.30 18:53:00
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119. "Ball-of-fire-touch-and-die" blasters? - in Player Features and Ideas Discussion [original thread]
Originally by: Bellum Eternus I'm not disagreeing that blaster tracking needs to be increased rather drastically, but my point is that even when both ships are at 0m/sec relative velocity the theoretical peak DPS is STILL too low. It needs...
- by Saietor Blackgreen - at 2009.09.30 16:08:00
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120. "Ball-of-fire-touch-and-die" blasters? - in Player Features and Ideas Discussion [original thread]
Originally by: Kalia Masaer dropping the sig radius and tracking one size down would mean that tracking against cruisers wouldn't be an issue and you would be unleashing full DPS even against a cruiser. Can you say WTF pawn mobile especial...
- by Saietor Blackgreen - at 2009.09.30 07:09:00
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